NodusFall Unreal Engine 5 Hardware Benchmark
memoryUNREAL ENGINE 5 HARDWARE MATRIX

NodusFall System Specs Matrix

⚡ BLUF Summary: Minimum requires GTX 1060 / RX 580; 60 FPS target is RTX 2070 / RX 6700 XT with 40GB NVMe SSD.

Verify whether your hardware rig meets the computational thresholds of Unreal Engine 5 Nanite geometry and Lumen lighting.

🖥️ 4-TIER GPU BENCHMARKUE5 DirectX 12
1080p Minimum
GTX 1060 6G
1080p 60FPS Rec
RTX 2070 / 6700XT
1440p High-FPS
RTX 3070 Ti
4K Ray-Tracing
RTX 4080 Super

view_timeline4-Tier PC Hardware Specifications

Modeled on UE5.4 Gameplay Telemetry
Low Preset
SPEC-01: MINIMUM1080p 30-45 FPS
World Exploration

Low Preset

CPU
Intel i5-8400 / AMD Ryzen 5 2600
GPU
NVIDIA GTX 1060 (6GB) / AMD RX 580 (8GB)
MEMORY
8 GB DDR4 (2666 MHz)
STORAGE
40 GB SATA SSD
OS
Windows 10 64-bit
TARGET:1080p Low, FSR Balanced
High Preset (Core Benchmark)
SPEC-02: RECOMMENDED1080p 60 FPS Target
Rain & Particle Combat

High Preset (Core Benchmark)

CPU
Intel i7-10700 / AMD Ryzen 7 3700X
GPU
NVIDIA RTX 2070 / AMD Radeon RX 6700 XT
MEMORY
16 GB DDR4 (3200 MHz)
STORAGE
40 GB NVMe SSD
OS
Windows 10/11 64-bit
TARGET:1080p High, DLSS Quality
Ultra Preset / High Refresh
SPEC-03: COMPETITIVE1440p 60-90 FPS
Nanite High-Poly Raid

Ultra Preset / High Refresh

CPU
Intel i5-13600K / AMD Ryzen 7 5800X3D
GPU
NVIDIA RTX 3070 Ti / AMD Radeon RX 6800 XT
MEMORY
16 GB DDR4/DDR5 双通道
STORAGE
40 GB NVMe PCIe 4.0 SSD
OS
Windows 11 64-bit
TARGET:1440p Ultra Native
Cinematic 4K Lumen Lighting
SPEC-04: EXTREME 4K4K 60+ FPS Ray-Tracing
4K Lumen Ray-Tracing

Cinematic 4K Lumen Lighting

CPU
Intel i7-14700K / AMD Ryzen 7 7800X3D
GPU
NVIDIA RTX 4080 Super / AMD RX 7900 XTX
MEMORY
32 GB 高频 DDR5
STORAGE
40 GB High-Speed NVMe
OS
Windows 11 64-bit
TARGET:4K Ultra, Full Ray-Tracing
REAL-TIME ENGINE TELEMETRY

TroubleshootUE5 High-Stress Gameplay Scenes & Hardware Bottlenecks

Watch 1080p60 Raw Footage in Theater →
Nanite Virtualized Geometry & Thermal Shaders
Multi-million polygons · Zero LOD pop-in
Focus: VRAM Capacity (≥ 8GB) & Rasterization

Nanite Virtualized Geometry & Thermal Shaders

In the subterranean forge raid, both the golem’s fractured stone armor and background magma cascades utilize UE5 Nanite geometry with dense ember particles.

Lumen Global Illumination & Water Reflections
Real-time water ripples · Volumetric fog
Focus: Ray-Tracing Cores & Shader Compute

Lumen Global Illumination & Water Reflections

Shallow marshlands feature expansive dynamic water surfaces where dragon fire and splashes are calculated in real time via Lumen GI.

Niagara Weather Particles & Aerial Part-Break
High-speed camera · Skeletal physics
Focus: Multi-Core CPU & 1% Low Frame Pacing

Niagara Weather Particles & Aerial Part-Break

Aerial lock-on strikes against Qiongqi’s golden horns combine rapid camera movement with dense storm particles, demanding strong CPU single-core IPC.

4-Player Co-Op Ultimate Ability Concurrency
4-player co-op bursts · Frame-time stability
Focus: Resizable BAR & Frame Generation

4-Player Co-Op Ultimate Ability Concurrency

When all 4 Weavers unleash Divine Essence ultimates simultaneously against the winged deity, thousands of emissive particles fire at once.

devicesMulti-Platform Benchmarks

CONFIRMED LAUNCH PLATFORMcheck_circle

PC (Steam / Native Client)

Uncapped FPS, 21:9 Ultrawide, DLSS 3.5 / FSR 3

DirectStorage 1.2 GPU decompression, raw mouse input, full keybind remap.

STORAGE: 40 GB NVMe SSD
CONSOLE TARGETcheck_circle

PlayStation 5 / PS5 Pro

Performance: 1440p-4K @ 60 FPS | Quality: 4K @ 30 FPS

DualSense adaptive triggers, haptic feedback, Tempest 3D audio.

STORAGE: 40 GB Ultra-High Speed SSD
CHINA ISBN INCLUDES MOBILEcheck_circle

Mobile (iOS & Android)

Targeting 30-60 FPS on flagship SoCs

Customizable tactile touch UI, Bluetooth controllers, cross-progression.

STORAGE: 8-12 GB Flash Storage
tunePC OPTIMIZATION CHECKLIST

Optimizing UE5 Framerates For Boss Raids

01. Install on NVMe SSD

NodusFall streams open dungeons dynamically. Installing on HDDs causes micro-stutters during fast dashes.

02. Enable ReBAR / SAM In BIOS

Allows CPU full access to GPU VRAM, lifting 1% low frame rates during 4-player particle bursts.

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